1 |
nq110201_msg0001 |
...Wait, you're really going to accept? |
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2 |
nq110201_msg0002 |
Pfft, come on mate!
You're the one who brought it up. |
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3 |
nq110201_msg0003 |
It's strange for me to say,
but it's quite the selfish request. |
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4 |
nq110201_msg0004 |
Nothing I could have done if
you'd changed your minds. |
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5 |
nq110201_msg0005 |
Do you trust us a bit now? |
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6 |
nq110201_msg0006 |
I do. I've learned not to be so hasty
in judging people. |
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7 |
nq110201_msg0007 |
So what's the plan? |
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8 |
nq110201_msg0008 |
Essentially, there are three
monsters to take out. |
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9 |
nq110201_msg0009 |
...But not essentially, it won't be easy,
which is why you came to us? |
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10 |
nq110201_msg0010 |
Good guess. These three
are pretty big deals. |
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11 |
nq110201_msg0011 |
They control all the monsters around the
colony perimeter. You could say they're
the boss monsters. |
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12 |
nq110201_msg0012 |
We scouted out their lairs, but Colony 4
doesn't have the firepower to spare on
an extermination mission right now. |
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13 |
nq110201_msg0013 |
Deploying all the squads who are
meant to be protecting the colony
would be pretty backwards. |
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14 |
nq110201_msg0014 |
But as long as these bosses
are running wild, you can't resolve
the monster attacks. |
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15 |
nq110201_msg0015 |
Exactly. So, think you can do it? |
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16 |
nq110201_msg0016 |
In our sleep! We'll
take 'em out in no time. |
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17 |
nq110201_msg0017 |
Could we find out any more
about these monsters...? |
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18 |
nq110201_msg0018 |
If you want to know more, then you
should ask the scouts who found the
lairs. My team, actually. |
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19 |
nq110201_msg0019 |
Jeremy, Fla'ran and Yorde are your guys. |
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20 |
nq110201_msg0021 |
Oh, wait, wasn't Jeremy the
one who was with you before...? |
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21 |
nq110201_msg0022 |
...Ah. Yeah. Look, if he gives you any grief,
report it to me and I'll deal with him. |
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22 |
nq110201_msg0023 |
First order of business is to
talk to those three scouts, then. |
No audio available
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23 |
nq110201_msg0024 |
Thanks for this. And good hunting. |
No audio available
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